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ekBridgeUI.mel

I wrote this script because I wanted a linear polygonal bridge between two objects, with the editable taper and twist functionality. The linear option of the default Maya Bridge command doesn't allow access to the taper curve while the smooth and smooth plus curve option doesn't provide a straight bridge path. This script solves the problem by bridging between two faces using the polyBridge command's curve function. It then rebuilds the curve as a one span linear curve if you want a straight extrusion between the two surfaces. This creates a straight bridge section between the two polygonal faces but also allows the user to access the bridge profile feature of the node. The user interface allows you to adjust the curviness of the bridge curve before applying.

I am proud to say that this script has a 5 star rating on www.creativecrash.com and has been downloaded 570 times as of this writing. Please download it here:

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