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Animation Demo Reel 2024
2024 Runtime 2:02

This reel represents work that I've done for exhibition in festivals as well as a healthy sampling of work I've produced as examples for my modeling, animation and rendering classes. NOTE: Most of these clips have been accelerated in editing for pacing purposes.

 

Reel Breakdown:

Leonidas Kitty Doll- 3D Coat, Maya and Arnold. This model was sculpted, retopologized and painted in Pilgway, Inc’s 3D Coat software. I created it as an example as a final Kitty Doll project for my introductory MART 261 3D Modeling and Design class at Jacksonville University.

Surprise-Maya, ZBrush and Arnold. An example produced for the Character Bust modeling/sculpting assignment in my MART 362 AnimationProduction class.

Kuba Mask-3D Coat, Maya and Arnold. This model was sculpted, retopologized and painted in Pilgway, Inc’s 3D Coat software. It was then exported and rendered in Maya and Arnold. It is an example of one of the projects in my introductory MART 261 3D Modeling and Design class at Jacksonville University.

Toy Car-3D Coat, Maya and Arnold. This model was sculpted, retopologized and painted in Pilgway, Inc’s 3D Coat software. It was then exported and rendered in Maya and Arnold. It is an example of one of the projects in my introductory MART 261 3D Modeling and Design class at Jacksonville University.

Baluba Mask-3D Coat, Maya and Arnold. This model was sculpted, retopologized and painted in Pilgway, Inc’s 3D Coat software. It was then exported and rendered in Maya and Arnold. It is an example of one of the projects in my introductory MART 261 3D Modeling and Design class at Jacksonville University.

Space Fighter-This was both an example for the Hard Surface Modeling assignment for my MART 362 Animation Production class, and it was a test bed for my ek_panelMaker and ek_placeGreeble MEL scripts which I made available to my students.

Baptist Healthcare Nassau, South and Downtown campuses-These were models/renders I created as maps for brochures used by those Baptist Hospitals.

Khopesh-A example of Historical Recreation for my FVA 462 Advanced Animation class. Students were to model and texture an object visualizing how it might look new vs. how it might appear today.

Nicodemus-ZBrush, Maya and Arnold Another of the final "Kitty Doll" assignment for my intro MART 261 3D Modeling and Design class.

Steam Head Assembly-Autodesk Fusion. This is animated and rendered in Fusion as an example for my MART 363 Animation Rendering class.

Steam Head Assembly Too-This is procedurally textured and rendered in Maya/Arnold as an example for my MART 363 Animation Rendering class.

Manjack Construction-ZBrush, Maya and Arnold. This is the model spin for our character Manjack from this past year. The model clocks in at about 7500 quads and is rendered with Wireframe overlay, Normal Map, Color with Normal Map and Color with Displacement Map exported from ZBrush. I rigged him using my rigging system-ekCharacterToolKit.mel.

Manjack Walk Cycle-ZBrush, Maya and Arnold. I created this walk cycle as an example for my intro animation class MART 262 Basic Computer Animation at Jacksonville University.

Claudine Skip-Another example using the previous year's character Claudine from my Basic Animation class.

Manjack Sneak Cycle-ZBrush, Maya and Arnold. I created this motion cycle as an example for my intro animation class MART 262 Basic Computer Animation at Jacksonville University.

Pip the Sea Turtle:Dodging Grouper-This and the vignettes that follow are excerpts from the animation I created in collaboration with Dr. Andy Oellette of our Marine Biology department. I modeled, rigged, animated and rendered the 2D character in Maya and created further animation and effects in After Effects. I worked from the script narration which had been completed previously and illustrated the life cycle of the sea turtle. You can see the full animation here. It depicts the dangers to the immature sea turtles posed by predators as they swim to the relative safety of sargassum seaweed.

Mavis: Tired Walk Cycle-Produced for a Game Cycle assignment in MART 362 Animation Production class. I created the Mavis rig several years ago for use in all my animation classes.

datastreamimagination:wave-A vignette from a recent animation. I drew heavily for inspiration from the works of William Kentridge and some from Jake Fried, but the entire animation was drawn in Photoshop using "natural media" brushes and textures against a scanned colored paper background. See the animation here.

datastreamimagination:skeleton-Another vignette from the animation. 

Claudine Mocap-Another example for my MART 262 Basic Computer Animation class. I used it as an optional extra-credit type of assignment as I have just recently begun to integrate mocap into our classes. See my blog post about it here.

Claudine Walk-Claudine is a character I developed for my intro MART 262 Basic Computer Animation class where I teach first year animation students as well as non-animation students wishing to fill their University Fine Arts requirement with a rigorous introduction into 3D animation. This particular animation is the example I produced while demonstrating how to create a walk cycle and then have the character move forward.

eternityintheirhearts:mobius strip-A vignette from my most recent animation eternityintheirhearts, an animation realized in the same style and with the same techniques as datastreamimagination. See the full animation here.

Pip the Sea Turtle: nest emergence-A group of young pips dig their way out of the nest. Individual pips animated in Maya, composited in After Effects.

datastreamimagination:eye dart-A self portrait blinking and breaking the fourth wall.

Lathe of God: molten metal-A quick cut from Lathe of God, a seven minute experimental animation created in Maya, Mental Ray, After Effects, Photoshop and Premier. See the full animation here.

eternityintheirhearts:shatter-A vignette from my most recent animation eternityintheirhearts, an animation realized in the same style and with the same techniques as datastreamimagination. See the full animation here.

City Flythrough-I created this example for my FVA 462 Advanced Animation class as an example of creating god rays using volumetric fog in Arnold.

Lathe of God: particle fall-I animated the particle effects and instancing completely in Maya, the molten metal and all textures were rendered in Mental Ray.

Courage:the Immortals-This vignette is from Courage, which I created in collaboration with Dr. Dennis Vincent of our Music department as part of a larger live performance. Courage was projected as a backdrop to what was going on on stage. This particular segment depicted the Spartans fighting/defending against the assault of the immortals. To realize this piece, I used particle instancing and animated goals and collisions in Maya. See the whole work here.

eternityintheirhearts:blown away-A vignette from my most recent animation eternityintheirhearts, an animation realized in the same style and with the same techniques as datastreamimagination. See the full animation here.

Lathe of God: the Lathe-Another vignette from Lathe of God.

Lathe of God: Molten Vat-I animated the particle effects and instancing completely in Maya, the molten metal and all textures were rendered in Mental Ray.

eternityintheirhearts:Galaxy to Water Droplet-A vignette from my most recent animation eternityintheirhearts, an animation realized in the same style and with the same techniques as datastreamimagination. See the full animation here.

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