
ekCharacterToolKit.mel
When I came to Jacksonville University, I faced the challenge of converting the school’s animation program from Lightwave to Maya. One of the first classes I was to teach was a character design and animation class that covered the creation and rigging of characters. Anyone who has touched Maya knows that character rigging is perhaps the most excruciatingly technical of character creation tasks. At ACA, I taught this class to students with three semesters of Maya experience, a