Accelerating the Character Creation Pipeline in Maya
I created this course/tutorial for Digital Tutors over February and March of 2015, and on this day it has gone live! Click the picture...
As an artist who uses the computer, my animations and artwork represent large parts of my research. But my work as an artist/animator who also teaches leads me into compelling avenues of inquiry that may not be aesthetically stimulating, but which are relevant either in producing my artwork or teaching my students. MEL scripting, for example, is not beautiful to look at (unless you are a technical director perhaps); but it may facilitate some aspect of animation that is not readily apparent. This section of the site is dedicated to providing some explanation of these types of projects.