
ekBridgeUI.mel
I wrote this script because I wanted a linear polygonal bridge between two objects, with the editable taper and twist functionality. The linear option of the default Maya Bridge command doesn't allow access to the taper curve while the smooth and smooth plus curve option doesn't provide a straight bridge path. This script solves the problem by bridging between two faces using the polyBridge command's curve function. It then rebuilds the curve as a one span linear curve if you