1280 x 720
Autodesk Maya, 3D Coat, abAutoRig.mel, Mental Ray
This is a test animation for iBrau, a character developed in 3D Coat and Maya. I imported a base mesh into 3D Coat, detailed the body and modeled a head from scratch. I retopologized the head and body, UV mapped and painted textures in 3D Coat. I exported the body as an .obj and the maps as tifs and rigged the body in Maya using Supercrumbly3d's excellent abAutoRig Mel Script.