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Corrective Deformations in Maya 2018

Are the shoulders of your rigs collapsing? Do your characters legs deform weirdly? Do the wrists and forearms of your characters collapse in mid-twist?

This course presents different techniques for creating corrective deformations to compensate for the inherent problems with joint based deformations. Helper joints and Blend Shapes are the two main Maya features the author explores and combines these with Set Driven Key techniques. The author also presents a node-based, Pose-triggered corrective technique using Maya's internal node structures.

©2018 Online.

Rigging a Low Poly Character in Maya 2018

Rigging can be a very excruciatingly technical step in creating animatable characters. This class aims to present a step-by-step guide to creating a functional character rig that will allow the animator to deliver a believable performance. Being able to rig characters from scratch empowers the animator to be able to create characters of their own free from the constraints of automatic rigging solutions. Make no mistake, such solutions are great timesavers, but they can tend to limit the animator.

We will create this rig using Manlo, the character we modeled, UV mapped and surfaced in Model a Low-Polygon Character in Maya 2018, so if you are new to Maya, you should at least have that course under your belt. Also, please note that this is an intermediate class. The author assumes you have a functional understanding of basic Maya tools as the move, rotate, and scale tools, shelf and tool locations and using Maya's hotbox to access them; concepts like X, Y, and Z movement and axes, object vs. world space movement and rotations and hierarchies. The author will address these ideas in terms of rigging characters, however, they may be unfamiliar to beginners.

That said, at the end of this course, you will have both a rigged character that you can use in your own animations AND the skill set to create animated characters of your very own!

©2018 Online.

Model a Low Polygon Character in Autodesk Maya 2018

In this course, we are going to explore low polygon modeling techniques as they apply to a “simple” (and I use that term in quotes) character. Working in low polygon’s means we get to pare down the generally complex character modeling process into a sub-2000 polygon character. Many of these techniques can be "scaled up" to use on characters with higher polygon budgets, but in this era of smartphone games, having the ability to model in lower polygon counts is very relevant and useful.

©2018 Online. 

Paint and Render a Tribal Mask in Autodesk Mudbox and Maya

In this course, you will learn to use Mudbox's powerful painting tools to paint color, specular and bump maps on your models. You will learn the proper way to combine bump and normal maps for export into files that Maya can use to render. You will build shaders using Maya's Arnold renderer. Finally you will assemble your rendered frames in Adobe Premier Pro CC.

©2018 Online. 

Sculpt Details on a Tribal Mask in Autodesk Mudbox

In this course, we will take the base mesh created in Model a Tribal Mask in Autodesk Maya and paint on it with an eye toward sculpting detail. While using a Wacom-type tablet is ideal, this method can be executed with a mouse alone. We will use the painted image as a Freeze mask through which we will sculpt detail in the mask. We will finish by exporting these details as a normal map that we will apply in Maya. 

©2018 Online. 

Model a Tribal Mask in Autodesk Maya

This course bridges the gap between basic modeling and advanced character modeling techniques in Autodesk Maya. We'll cover setting up modeling templates from photographs, roughing out the shape of the mask, cutting eyes and mouths into the shape, finishing the mask by adding ornamental details and creating UVs for building texture maps should you so choose. 

©2018 Online. 

Create and Render a Wooden Toy Car in Autodesk Maya 2018

In this course, you are going to model a snazzy-looking wooden toy car in Maya–an Aston Martin based design. You'll learn the basics of modeling in Maya by using the Quad draw tool, the Extrude command and the Multi-Cut tool. You'll learn the basics of UV mapping in the UV Editor. You'll follow up with a basic introduction to creating Arnold shaders using the aiSurface Shader and setting up lights for rendering. Lastly you'll animate and render that animation followed by assembling frames in Adobe's Media Encoder and the free ffmpeg utility on the Macintosh.

©2018 Online.