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Jacksonville Computer Animation Highlights Fall 2015 - Spring 2017

This reel represents work from the Fall 2015 to Spring 2017 classes in Jacksonville University’s Computer Animation Program. Click on the time code to go directly to the portion of the video representing that class.

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00:00:06

FVA 262 3D Modeling and Design

This reel consists of four artistic problems.

The Toy Model problem required students to model a simple toy from an instructor provided blueprint. Students textured, lit and rendered the model in color, clay texture and wireframe modes. Some used studio lighting while others used Image Based Lighting to render their models at the end of the semester.

The Mask Assignment required students to model from front and side photos of their chosen subject. They imported their models into Mudbox for additional detail sculpting and painting. They rendered their final products in Maya Mental Ray.

The Group Project required them to work in teams to model parts of a toy from a blueprint. They then had to combine them into a final model for which they created textures for the final render which they rendered in Mental Ray.

Finally, students completed the Munny Doll assignment by modeling a Munny Doll ‘Blank’ in Maya. They took it to Mudbox for sculpting and painting. They rendered it in Maya using Mental Ray.

00:04:15

FVA 263 Basic Computer Animation

This course consists of students learning the mechanics of animation through three units: the bouncing ball, the ball with legs and the biped. Students created animations that answered the question: “What does a _______ ball act like?” They also were given 7 seconds exactly to show how the ball with legs gets from an individualized starting point to the letter X. Finally students completed a unit where they created walk, skip, strut, sneak and run cycles two of which they animated moving forward using the Graph Editor in Maya.

00:05:35

FVA 364 Character Design and Animation

Students designed and rigged, and animated simple characters, a ball with legs and a biped characters using abAutoRig.mel.

00:08:14

FVA 366 Intermediate Computer Animation

This class featured four exercises: The dance animation using filmed reference, moving a heavy weight from point A to point B, a lip synch exercise and a mailbox exercise where the character is receiving or sending a letter and reacting to that action.

00:10:22

FVA 367 Animation Drawing

Presentation Drawing: Students created a poster presentation drawing for a character of their own design. They completed the first project in After Effects where they animated the layered Photoshop file that contained their drawings.

We transitioned to Flash to create the Motion Study. Students took an existing video to use as reference and quickly created a rotoscoped motion study.

In the Straight Ahead animation students created an animation based on their own personal preference. Copyright prevents the inclusion of the original music, but the copyright-free music from incompetech.com works equally well.

00:15:51

FVA 368 Animation Rendering

We lit and rendered interior and exterior images. Created 2.5D animations from found photographs and used IBL techniques to light and render animations.

00:18:01

FVA 462 Advanced Computer Animation

Here please enjoy the particle assignment where students used particles and nFluids to fry Machismo, an instructor supplied character.

The Fashion Show required students to design a set of clothes and simulate an animation using a geocached animation supplied by the instructor.

We also created nCloth building destruction projects and a particle fluid exercise rendered in
Mental Ray.

JU Animation extends special thanks to Kevin MacLeod of Incompetech.com for granting us the use of Firebrand and Arcane as the soundtrack for this reel.

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